Some of the challenges are:
- Create intuitive user interfaces which trainees quickly master and get on with the “real” game.
- Gamification to encourage team work and reinforce training lessons.
- Enabling clients to customise the product for their purpose.
Then four people were thrown in the deep end and played a two v two scenario. Experience of war games helped but the chances of success was increased when the teams sorted out their communications (they were sat next to each other).
An excellent insight in to the development from games to serious games.